Update v1.00.02:
+ Fixed a bug in which the weapon mount was not being selected correctly when editing a starship design
+ Fixed a bug in which enhanced core modules, were not being loaded correctly on the starship design screen  
+ Forced 1080p at game start to try to avoid strange UI deformations on non standard resolutions. 
+ Set a target framerate and forced VSYNC method on all quality settings, to try to avoid any high CPU/GPU cases
+ Fixed a bug in which some graphs values were not being correctly shown on game load  
+ Change credits for treasury in the government graphs and adjust values according
+ Fixed a bug in which some modifier based custom faction traits, were not being applied correctly on game start  
+ Now when a colony can no longer grow, it shows a message indicating so. Plus there will not be a 0 turns instead of 1 for growth/shrinking
+ Added the AI the ability not to loose pop on colonizer construction on higher difficulty levels
+ Decreased AI ability maluses in easier difficulty levels  
+ Added a super fast time control setting called Extreme for space battles
+ Added the Autosaves feature settings to the game, with several turn intervals
+ Added the Visual Styles feature, which is a settings option that changes how the starmap and battles look, making it be more dimmed or darker; vs the default colorful way of the game
+ Now the game remembers the position and zoom level the camera was, when going from and to the galactic view  
+ Added the percentage damage to hull and shields received, to a starship's info panel or tooltip
+ Imprved the visualization of a starships health, including mostly hull and armour.
+ Reduced the RNG factor in autobattles for both land and space. Plus parametrize the values in the Globals.lua file.  
+ Added the ability to autoretreating fleets for avoiding all damage  
+ Improved the readability of several UI objects in different languages  
+ Reduced the frequency at which the AI asks for an audience by a third
+ Parametrized default AI aggresiveness and socialness in the Globals.lua file
+ Added the ability to save automatically, when exiting a starmarine mode game  
+ Fixed a bug in which the Starmarine mode file saves, were not being saved with the correct file extension  
+ Added the ability to be able to colonize planets that have an outpost from the same player, granting back credits as the outpost is scuttled
+ Fixed a bug in which the Heroes missing notification, when clicked on, failed to load the available for hire heroes
+ Fixed a bug in which the Colonies list was not updating build project ETC and materials build efficiency  
+ Fixed a bug in which the player couldn't grow back population, when a full colony launches a colony ship  
+ Fixed a bug in which when loading a save game, the stats, upkeep and treaties info in the government panel was not loaded correctly until ending the turn  
+ Fixed a bug in which Heroes were not being removed after 20 turns from the list, plus the selection on click was failing sometimes
+ Improved AI ability in regards to starship range and overall upkeep, according to Dificulty level  
+ Improved AI ability in regards to starship might, damage and defense, according to Dificulty level  
+ Added Japanese, Simplified Chinese and Russian support into the game  
+ Optimized active starsystem info UI objects to reduce significantly the delay between camera view changes